Continuing on from part one...
Mission Three - Central Seizure
Overview - divided forces are approaching a ruined alien spacecraft from different directions. The table was divided into quarters, with the winner of the initiative roll-off having his two forces deploy in random quarters. The other player then took the other two quarters. Each player's forces had to be split into two Combat Groups, each with at least 140 points in it.
The objectives were to get into the spaceship, shut down a security system that did nasty things to people inside the ship, put down beacons in the ship, stabilise some systems inside the ship and check out some consoles outside the ship. All of these required either Hackers or Engineers (but could be done remotely) except placing the beacons which could be done by any 'Specialist'. For what counts as a Specialist see the Prisoner 09 mission or the New Rules PDF for more details, but the Forward Observer models listed below count for this.